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On the positive side, there aren't nearly as many instances where your wrestler misses strikes simply because he isn't perfectly aligned with his opponent. One thing to keep in mind as well is that they could be cleaned up via post-release patch. These little glitches aren't match altering, so it's not a game ruiner in any way shape or form, but it certainly shows the animations and physics are still a work in progress. I'd say only once in every seven matches. Superstars sometimes vibrate oddly and become skewed masses for a second, or even appear to transport from one spot to another without reason. Yet, in a few instances this causes some odd occurrences. You can see that the Predator 2.0 gameplay engine and the overall hit detection was tuned up to account for contact with every thing in the environment. It seems to occur most often in the corner areas of the cage, or near the ring steps. However, there are a few weird animation glitches. Most of the animations are good, and improved from WWE 12. Hell In A Cell matches, cage matches, Elimination Chamber, and Tables, Ladder and Chairs matches have all the right props and paraphernalia in and around the ring.Īs still shots go, there isn't much to criticize. This was generally never an issue in the series, and the expansions to the Create An Arena options further display the quality in this aspect of the game.Įach of the match types are presented with notable distinction. Obviously, they aren't fully rendered models to the extent of the Superstars and Divas, but at least they aren't 2-D cut outs. Still, if you removed his head from the body and the attire, there's a chance gamers wouldn't know who he was immediately.Īgain, this is definitely not the norm, as most Superstars are rendered as accurate as the sparkling screenshots of Dolph Ziggler and Triple H below: HBK's face is off a bit, but it isn't as if he isn't recognizable. There are only a few instances where the Superstars or Divas aren't as accurate as they could be. Each Superstar is rendered accurately from a size and bulk standpoint. The glare of sweat and oil can be picked up easier on each Superstar, and I don't just mean David Otunga. (All images and videos from WWE 13 by THQ)Īlmost every player model looks really good. That is, if you haven't already copped it.
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However, when you're done reading, watching the videos, and scanning over the exclusive screenshots included, you'll be equipped to make a decision on your feelings for this game.
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What I offer you in the next five detailed slides doesn't equate to spoilers for in-game storylines, so no need to worry about that. I really needed four days-and possibly more-to touch on everything in the game. There are tons to explore here, and plenty to see. I've analyzed every nook and cranny in an attempt to craft an in-depth analysis of the game. I've been playing the game for about four days. Yes, the release of this game is that big of a deal.įor wrestling/gaming fans, this is equivalent to a Madden, FIFA or NBA 2K release. WWE fanatics that pre-ordered the game have probably already played countless matches, created tons of custom content, and submerged themselves in all things WWE games over the last few hours. WWE 13 was released at midnight all over the United States.